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If you've been here, you know that most of the cubicles have blank tan walls, but a couple small sections have wood trim on them, right? And you know which one I mean by "the big one." First, go there. It shouldn't be too hard to find, but you can get to it quickly by going forward and left from the starting position. This post is even more spoilery than the previous one. My suggestion is, don't read my previous post until you've played through once, and don't read this one until you've played through twice and found all you can. Found some more stuff, including an area not reached in the previous playthrough.

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"Well here it is, my house," he begins, tucked away into a cosy corner screen after running through his microphone checks. "I don't know anything about it, other than people said it's really cool, and that I should [play it]." Screenshot of the original MyHouse post to doomworld.
MyHouse.wad
If MyHouse isn’t already an icon of horror gaming, it soon will be. The commentsfollowing the WAD’s drop on the DoomWorld forum is a historical document of gamerscoming to terms with something incredible that they cannot quite comprehend. Finally, you want to download MyHouse.pk3 from the Google Drive folder provided by Veddge and place it, again, in the root of your GZDoom folder. Now all you need to do is drag MyHouse.pk3 onto the GZDoom icon and voila, the game should launch. If the uppercase letters are taken from the CREDITS file, the string SELESTNSOAJYIKHYMMU is obtained.
MYHOUSE.WAD
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I still haven't made it to the "true ending," whatever it is, but I'm now certain there is one and I think I'm getting close. Got 1/3 items, which was the health bonus in the airport. Another item is a Megasphere that you can ledge jump for in the abstract brutalist reality with Evil Dog. However, once you get on this ledge, there seems to be no way off, so I had to reload and didn't get the item. The third one I guess would be the Soulsphere that you can see out of the window in Regular House, but I don't know how to get to it. With a Property Tracker account, you'll be among the first to know about the newest homes for sale in Los Angeles.
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In the original Legend Of Zelda, for example, it's the manual that gives you the only clues you will get from the game to defeat Ganon. Similarly, without MyHouse’s journal, you will miss clues, and the story context for how this WAD was made. Outside of an occasional monster popping up behind you, Doom was never really a horror game. It was a shooter with post-grunge, pre-nu metal intensity. The excellent Doom reboots, with their renewed focus on violent mayhem, demonstrate this very clearly.
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Given the adaptation curse that no one can deny, it’d be no surprise if a Doom 2 mod inspired by a novel would result in the ultimate failure. The journal details a programmer falling into madness. The creator takes on this project in memory of a friend. Six months later, they’ve completed it, but essentially lost their mind, chronicling intense nightmares (which serve as a guide for how the gamer can proceed). Something is haunting this game’s creator, forcing them to finish MyHouse, and you won’t know why until you complete the game yourself.
I'm stuck here, and don't know what to do to finish the map. In any case, you're now in Regular House 2 and you have all six keys. This is where you start finding the "artifacts." You get the soda can in the room with the fireplace first. This is a new room that appears in this reality after you have the blue skull. If you close the door and open it, the hallway will be gone and it's just a closet again. By leaving the room and coming back, I sometimes managed to make the hallway reappear and sometimes didn't.

According to information posted on Doomworld and later on the mod's website, the author Veddge experienced the loss of a childhood friend in August 2022, named Tom (Thomas Allord). The emotional state that Tom's death provoked in Veddge appears to have had a strong influence on the content that was added to the map. Re-enter the opening in the fence and return to the Gas Station. There is a huge party of monsters waiting for you, complete with a spider mastermind on the roof of the station, so be ready. Many of the monsters will kill each other by infighting.
Loop around the mirror a few times until you see the bloodstains. Kill them and leave the bathroom, picking up the Medication Bottle on the way out. Many players find it difficult to get the "good" ending on their own. The journal found in the Google Drive with the map download provides context to the game content and also hints in both content and formatting. It is recommended to attempt the map on your own and reach an ending first, then read the journal before reading these hints. This section contains small hints that are meant to contain minimal spoilers and have been observed to regularly help players get to the "good" ending without them needing to read the full walkthrough.
Enter water house and go to some room in the basement. Enter some room and leave and then i'm in some bathroom backrooms type shit. I feel like if I had all the right artifacts, the sky room should have its own passage back to Regular House, and that would take me to the living room painting.
Head to the right down the far road, and find the bonfire. Pressing use on the tree with the love heart and going through the opening will take you to a beach scene. The colored keys found inside the House have all been replaced with skull key variants. Re-enter it and retrieve all three colored skull keys. Perhaps it is destiny that on Doom's 30th anniversary, a myhouse.wad will be considered for the Cacowards.
At this point, more monsters can be seen to have populated the interior of the House. You are now in an "upgraded" version of the House complete with additional decorations and the more obvious use of UDMF features including polyobject doors. Crucially, more areas are now available to you inside. Also shrek can die, he drops the key out of the yard.
There's a panel in the abstract brutalist section that requires the blue keycard. This is the only one of the six keys I never found, so I have no idea what's there. Last August I lost a good childhood friend of mine and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school.
MyHouse.Wad is a custom Doom II map with an interesting backstory. Created by DoomWorld user Veddge, the story goes that Veddge found the map on a floppy disc at his recently deceased friend Tom's house. The map is meant to be a recreation of Tom's house, but when you start playing it, things quickly take a weird turn. Ducky doesn't count as an artifact for the house?????
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